Monday, 21 April 2008

i want to blog, but i don't no what i want to blog about. I think ive become randomly obsessed by blogging. The reality is i am just waiting for a test still render to complete. For some reason it is taking longer than usual, i am curious to why. Praps its the the size of the textures, the resulution of the buildings texture is 300, because i needed the extra space. I really am not a massive fan of texturing.

Sunday, 20 April 2008

more textures

i have just successfully finished a texture for the car, and i am quite happy with the way it looks, just need to texture the wheels. After this i intend to texture all the other 3d models and start to think about some rigging.





buildings texture

Well frustratingly i have been spending more time than expected on the textures for the building in the street, probably, all in all a week, trying to get the bump maps right, the colour of windows and the sharpness and clarity. It has been taking me a while to get it right, and now it has, i am fairly pleased with the texture. At this moment in time i have been working on other 3d elements. I am rather pleased with the cra that i have made, it has a rather cartooned look to it.


Thursday, 17 April 2008

the street

i have been working on a texture for the street, and it has been taking me a while, mainly because there is a lot of detail involved. I have also been using my wacom tablet, which has helped a lot made the building look a lot more like a street scene. However as it is a very styalised look to it, i dont want it to look too real. However i am wanting to add a feeling of an aged and dirty feel to it, as it juxtaposes the clean recycling factory. At this moment i am still unsure that i like the tesxture for the street, im still thinking what else it needs.

Wednesday, 16 April 2008

If there is one thing that i hate....

It has to be making the textures in photoshop, especially if there is a lot of detail to be put in. Im currently working on the street texture and it is taking a time getting all the little details. I had to make the image resolution bigger so then i could make images of windows really small and still have them very sharp and vivid. I also have to think about the big difference in the different shops on the texture, so have each one slightly different etc.

Also i dont much like mapping the textures and organizing them around to then take a cv snapshot and then go into photoshop. Its just a massive headache, but when you see the texture on your model, you do get that sense of great achievement, so it is worth it in the long run, as it does make your models look much better.

Tuesday, 15 April 2008

What i did today


Well i had planned to start making the textures for the street, but i didnt mangage to, instead i modeled a dog character which is to feature in our animated film.

Bag animation test

I have worked on a quick example of how the 2d will look over the 3d elements. I am going to do another more detailed test of the overall look, this will have the bag filled in with white and textures on the 3d scene.